By C. R. Wylie Jr.
Resolve homicide difficulties and robberies, see which fishermen are liars and how a blind guy can determine colour — simply through reasoning! Hours of mind-strengthening leisure.
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Additional resources for 101 Puzzles in Thought and Logic
Ni kuel Ar, Khitani merchant, Male Human Expert4: CR 3; Medium-Size Humanoid (5 ft. 5 in. tall); HD 4d6; hp 16; Init +0; Spd 30 ft; AC 11 (Dex +1); Atk melee +3 (1d4 mastercraft dagger); AL NE; SV Fort +5, Ref +1, Will +1; Str 10, Dex 12, Con 10, Int 15, Wis 14, Cha 16. Skills: Appraisal +8, Bluff +9, Diplomacy +11, Gather Information +11, Knowledge (politics) +8, Listen +8, Sense Motive +10, Spot +8, Use Magical Device +9 Feats: Alertness, Skill Focus (Diplomacy), Skill Focus (Gather Information), Skill Focus (Sense Motive).
Enchantment, low light vision, special search; AL N; SV Fort +3, Ref +7, Will +2; Str 14, Dex 16, Con 15, Int 16, Wis 12, Cha 10. Skills: Climb +10, Decipher Script +11, Disable Device +11, Hide +11, Listen +11, Move Silently +11, Open Lock +11, Pick Pocket +11, Search +12, Spot +11, Use Magical Device +9. Feats: Improved Initiative, Two Weapon Fighting. Possessions: +1 studded leather, Ring of Protection, +1 rapier, +1 dagger, mighty masterwork composite short bow (+3). Description: Lilyblack came to Sicaris with a group of adventurers looking for a lost temple in the wilderness, which they never found.
Possessions: Masterwork quarterstaff, masterwork light crossbow, Amulet of Natural Armor (+1), Bracers of Armor (+4), Ring of Protection (+2) Spells: (4/5/4/4/2): 0Description: The stocky and clever Hannani used to be in the employ of the arena as its High wizard and treasurer. He was caught embezzling funds from Sylab and thrown into the arena both as punishment and to earn back the money he stole. Luckily, he was an avid adventurer as a youth and has much experience as a combat caster. Hannani hopes to win the tournament and gain the prize money so he can pay off Sylab and leave Sicaris a free man.