By National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Committee on Information Technology and Creativity, Marjory S. Blumenthal, Alan S. Inouye, William J. Mitchell
Laptop technology has drawn from and contributed to many disciplines and practices because it emerged as a box in the midst of the twentieth century. these interactions, in flip, have contributed to the evolution of data know-how - new different types of computing and communications, and new functions - that proceed to advance from the inventive interactions among machine technology and different fields. "Beyond productiveness" argues that, firstly of the twenty first century, details know-how (IT) is forming a strong alliance with artistic practices within the arts and layout to set up the fascinating new, area of knowledge expertise and inventive practices - ITCP. There are significant advantages to be won from encouraging, aiding, and strategically making an investment during this area.
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Extra resources for Beyond Productivity: Information, Technology, Innovation, and Creativity
2. Such artists tend to be internally driven by artistic impulses or research interests, although they may benefit from institutional support. 15 Mateas combines cultural production with artificial intelligence (AI), two activities that normally have very different goals. As he described it, cultural production is interested in poetics (the negotiation of meaning between the artist and audience), artistic abstraction, and audience participation and approval, whereas AI is concerned with task competence, realism, and objectivity.
See Economic Review Committee, Government of Singapore, 2002, “The Rise of the Creative Cluster,” Creative Industries Development Strategy, p. 5. pdf>. uk/clusters/>). 11 It is important to recognize that these creative clusters do not just consist of large firms. They also encompass independent artists and designers, numerous small businesses, cultural institutions such as galleries and performing arts centers, and educational institutions. Many of those involved with the creative industries may play multiple roles; for example, artists and designers may combine independent practice with teaching, and employees of large firms may “moonlight” with small practices of their own.
It asks the following questions: 1. How can information technology open up new domains of art and design practice and enable new types of works? 2. How can art and design raise important new questions for information technology and help to push forward research and product development agendas in computer science and information technology? jsp>. ca/bnmi/bridges/>. org>. 23 Additional information about the Massachusetts Museum of Contemporary Art and other initiatives is given in Chapters 7 and 8.