Blood Reign of Nishanpur, The by Jarad Fennell

By Jarad Fennell

Neroth has reclaimed his personal. After a century of rule, the darkish Apostate of Canceri has relinquished his declare upon this mortal coil and handed into oblivion. Shadows cluster one of the vaults of the capital urban of Nishanpur because the Nihang of the Church of the darkish Triumvirate assemble to intrigue for dominance ocer the unquiet soul of the land. Into this ardour play of fiends and vipers input the avid gamers, of their quest to discover lore no longer intended for the eyes of mortal males, to make a choice...between unspeakable evils. Blood Reign of Nishanpur is the second one half within the Canceri Chronicles, a sequence of adventures that concentrate on the malevolent state of Canceri. This moment installment within the trilogy plunges the gamers into the guts of this depraved kingdom as they desperately look for the Black booklet of Ymandragore, a Tome of Unspeakable Horror and are drawn into an complex internet of lethal intrigue.

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Blood Reign of Nishanpur, The

Neroth has reclaimed his personal. After a century of rule, the darkish Apostate of Canceri has relinquished his declare upon this mortal coil and handed into oblivion. Shadows cluster one of the vaults of the capital urban of Nishanpur because the Nihang of the Church of the darkish Triumvirate assemble to intrigue for dominance ocer the unquiet soul of the land.

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Ni kuel Ar, Khitani merchant, Male Human Expert4: CR 3; Medium-Size Humanoid (5 ft. 5 in. tall); HD 4d6; hp 16; Init +0; Spd 30 ft; AC 11 (Dex +1); Atk melee +3 (1d4 mastercraft dagger); AL NE; SV Fort +5, Ref +1, Will +1; Str 10, Dex 12, Con 10, Int 15, Wis 14, Cha 16. Skills: Appraisal +8, Bluff +9, Diplomacy +11, Gather Information +11, Knowledge (politics) +8, Listen +8, Sense Motive +10, Spot +8, Use Magical Device +9 Feats: Alertness, Skill Focus (Diplomacy), Skill Focus (Gather Information), Skill Focus (Sense Motive).

Enchantment, low light vision, special search; AL N; SV Fort +3, Ref +7, Will +2; Str 14, Dex 16, Con 15, Int 16, Wis 12, Cha 10. Skills: Climb +10, Decipher Script +11, Disable Device +11, Hide +11, Listen +11, Move Silently +11, Open Lock +11, Pick Pocket +11, Search +12, Spot +11, Use Magical Device +9. Feats: Improved Initiative, Two Weapon Fighting. Possessions: +1 studded leather, Ring of Protection, +1 rapier, +1 dagger, mighty masterwork composite short bow (+3). Description: Lilyblack came to Sicaris with a group of adventurers looking for a lost temple in the wilderness, which they never found.

Possessions: Masterwork quarterstaff, masterwork light crossbow, Amulet of Natural Armor (+1), Bracers of Armor (+4), Ring of Protection (+2) Spells: (4/5/4/4/2): 0Description: The stocky and clever Hannani used to be in the employ of the arena as its High wizard and treasurer. He was caught embezzling funds from Sylab and thrown into the arena both as punishment and to earn back the money he stole. Luckily, he was an avid adventurer as a youth and has much experience as a combat caster. Hannani hopes to win the tournament and gain the prize money so he can pay off Sylab and leave Sicaris a free man.

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